22 NOV 2013 by ideonexus

 Sid Myer's "Civilization" as an Educational Tool

[Kurt D.] Squire has studied middle school kids who played Civ3. He found that some students who were able to spend the hours needed to learn the game began to identify “rules” by which history progressed; rules that apply to such issues as resource allocation, the tradeoff between aggressive military expansion and diplomacy, and technological exchange among societies. Weir, who had college juniors and seniors playing every day for three weeks in a summer course, says some of the game sce...
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Perspectives from a selection of Professors who use the game to teach history, be it the trade-offs in growth, the way modern culture colors the portrayal of history in the game, and the way the game allows for speculation about alternative histories.

02 MAR 2011 by ideonexus

 Carl Sagan's Vision of the Human Race's Future

We were hunters and foragers. The frontier was everywhere. We were bounded only by the Earth and the ocean and the sky. The open road still softly calls. Our little terraqueous globe as the madhouse of those hundred thousand millions of worlds. We who cannot even put our own planetary home in order, riven with rivalries and hatreds, are we to venture out into space? By the time we're ready to settle even the nearest other planetary systems, we will have changed. The simple passage of so many...
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Inspiring.